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The first few days setting off from Plague Town you do your Stances and Transformations.
It's been a while since you last practiced your Carrionpede Form properly; it feels good to improve again.
And, Seafood is no longer making you haul wagons and shit, now that he had the biggy Woman Dimmy to carry him piggaback all hours. Your only problem is always being a little short on sleep, because Seafood insisted on tromping from the beginning of sun-drop to sun-high (~15-20hrs) to make up for the Dimmy's shuffling speed.
You and Moar Oww speed up the road ahead for some hours, then spar or rest until Seafood catches you up. After about a week you notice you're not getting any killyyer. You can guess there's more to some of the Transformations, more branches and switch-ups in the combos, but you cant begin to guess at them. You try to invent switch-ups, but they only work out in your head: trying them in free-fight with Moar Oww usually breaks your combochains, or leaves you open in a blind spot for a smack or poke with a par-grown femur.
You don't dare ask Seafood for help, thinking maybe it's juzt you not getting it or sumn.
Once he's seen you practice however, he orders a clearing made and camp set up. For the next ten days he shouts at you and drubs you and strangles you in between teaching you weird shit: lotsy riddle-rhymes that don't rhyme or make sense, like
<span class="mu-i">Cut carrying cut, pierce widening pierce, two butterflies halve a kingdom, two needles take a dragon's head.
Out-side-under hook and sweep, limbs tangling limbs; under-up-out pierce and split, body parting, body obstructing.
Two blades one, one limb four, head and tail in opposing mirrors, confusion unlearns nine years Form.
In water rush water, in grass sway grass; six chi ruler-lengths stillness makes eight bu paces reach. </span>
Seafood says the riddle-rhymes are the Sick-Rat Ass-Ants of the Carrionpede, containing movements in the tempo, and sequences in code. It was up to you to match them to the combos and stances you already know and work out the new ones. You'll really need to sit and twigg on them to get it.
Apart from this he now forces you to walk with a bitty stick clenched at all times in your toegrip, armpit, elbows, knees. He says you're supposed to learn ta foit like this. Baalshiddizdis.
You try your best, earning a new bruise every time you drop a stick, but it's really too much. On the third day of this your body freezes up and contracts painfully, fixing you like a dead spider. Seafood has to come stretch you out across a wagon wheel and lather hotty scorchy shit on you. It does help: after a few hours you unstiffen enough to massage yourself to nearly normal.
[TSCP FORM I <span class="mu-b">COMPLETE</span>]
>+4(/4) Hit Chance, +4(/4) Physical Damage
>+4hp
>Toady now 16/16HP
[TSCP FORM II OBTAIN+BEGIN]
>+0(/2)% Dodge, +0(/6)% Hit, +0(/6) Phys Dmg
>new weapon slot at 10/14 upgrades
>1d3LM & 1D6§ & 1d3Days per trainan