Rolled 3, 4 = 7 (2d8)
>>5546678>>5546667>Rolled 10, 12, 20, 13.As your SMG’s retort rings out as you hold the weapon steady - determined to finish it off and not endanger your crew. Your shots fly true, striking the Spiker thrice centre of mass, the first shot disabling its artech armour and the second two punching through to rupture its internals.
You shield your eyes from the flare of burning white light, as S3 disintegrates from within. Only a pile of bone white ashes are left when you look back a moment later.
<span class="mu-r">S3 destroyed.</span>
You double check to make sure none of your shots went astray, but Cleo and Kiro look unharmed and unhindered as they assault their opponents on the other side of the bay. You stand up and look to the last remaining Spiker on the left flank - the remarkably accurate enemy has been a thorn in the side of the Security team, downing one and disabling the other. Only your donated Nano-Meds have got A1 back on his feet and you see the officer in question rising once more to do battle. His pistol shakes in what you charitably assume is fury as he levels the weapon over the steel table at his enemy. Even without his comm active you can hear him roar, “Die, you spiky bastard!” He lets loose a pair of pistol shots.
<span class="mu-b">A1 fires his pistol for 2x1 damage.[/blue</span>