>>5451519Colony Action: Cancel Military base and Fort, instead make City of Löwenburg in plains next to cave entrance.
Action 1: Build Fort at cave entrance, it's proximity to Löwenburg giving the city proper walls.
As the southern colony develops, nobles move in, siphoning resources away from other projects in the area, making the city of Löwenburg. However, the eerie caves to the west does worry the nobles as well, with the chittering heard from it every night. So the nobles commission the building of a fort at this cave entrance as well as city walls for Löwenburg. The walls should also help in case any of the nearby volcanoes have a lava spill in their direction.
Action 2: Make university southeast of Waldgard.
The nobles of Waldgard hear good things from the Wolkenburg university, how they discovered the Wolkankraft that is put into every Reichskrone, as well as all their equipment. They want in on this, and so use plenty of the Reichskroner they have recently acquired to fund the building of a university of their own. Furthermore the Erdenfrau cult is hurt by the display of Wolkankraft, and hopes to gain some proof of their own faith.
Tech: Reichsverwaltung, administration of the empire, for the purpose of increasing the effectiveness of wealth policies.
The Wolkenbärte of the Wolkenburg university have debated long and hard, stroking their cloud-white beards, about how best the state would be run. The Kaiser is good, but his means of influencing the nation are weak, it needs to be strengthened, but how. One faction suggests just empowering the administrators, but this is decried for making their power challenge the Kaiser himself, but without a proper alternative it holds dominance, as it does empower the state to make use of the wealth. But then one of the lesser Wolkenbart suggests just hiring more administrators, thus dilluting their power while strengthening the Reich. He fumbles the elaboration but the next day the Wolkenbärte debate the details, hashing out how many new offices are needed and new methods of recordkeeping, before presenting the plan to the Kaiser, who approves it.
Production Policy: Cancel 2x Enchanted Bronze Armour (freeing up 1,5 Prod + 4 Mag, 1.5 Copper + 1 Tin + 3 Hemp).
Produce 2x Enchanted Bronze Pickaxes (1.5 Prod + 4 Mag, 1.5 Copper + 0.75 (+0.25 from rounding) Tin + 1.5 Wood).
The mines have been neglected, but the warriors can go without armour until the bronze supply has been increased.
Wealth Policy: Integrate and indoctrinate the Feymen.
These savages share their heritage to Erdenfrau, thus they will be integrated and taught about her, but lacking the heritage to Wolkanfrau they are less intelligent and thus cannot be trusted to do intellectual tasks. This is evidenced by their lack of metalworking, they are best used for dumb labour, as they will also lack the passion we have.