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One fist extended to defend, the other ready to counter, just like the simulators.
At the last moment, the blast of their sidearm appears hazy, muffled somewhat, and damage reports come flooding in. You blink them away, trusting your other half to have it under control, while backhanding away the metal blurred edge that seeks your chest, and the vitals within.
<span class="mu-r">Structure 9/10</span>
Your counter is dodged, swaying aside with grace that you thought impossible outside of a Frame, and the followup swing is unable for you to dodge fully, taking a bite out of your knee armor and the artificial muscles beneath like an axe through wood.
<span class="mu-r">Structure 8/10</span>
The other half is working overtime redistributing damaged functions, and turns his anger upon you. This isn’t working out how you wanted it to go. Regroup, analyze, return.
A series of missiles are jettisoned at half thrust, detonating at your feet and obscuring your form in smoke and fire as Swordsman dashes in again to exploit your seeming weakness, and finds nothing.
Replaying at high speed, you check the last engagement’s footage. Particularly, the shotgun blast. Your visual sensors on the impacted arm show no external damage right now, no penetrated plates. But your internals have been partially shredded there. It is as if it bypassed the armor, skipping it entirely.
Revealed: Flechette cannon- When in use, double 6 on the dice will result in bypassing defense rolls for 1 damage
You let out a guttural growl over the external speakers, then abruptly you are slowed down again, and your pilot is separate, and gasping.
And your enemy is still out there, her voice even rambling about something on her own speakers through your smoke.
“I wonder what straits the empire is in, to be using children. It is a Pilot that decides things, not the machine.”
Pausing back from the smoke cloud, seismics detect his motion away from you, moving towards the rubble of his fallen ally.
You consider your options.
You’re unable to go straight back to mid-sync right now.
>All-out. Force back to high-sync, and try to tear him apart again in close range. All you need is more speed, and force. Overcharging Yi, for more dice, and throwing yourself into a single frenzy of destruction.
You’ll deal with the consequences later, by dragging yourself through the safeguards if you need to.
>Evade. Harass at range, using the rest of your missile ammo on trying to land a hit, even if it seems futile, or at least drive them from the field until your pilot’s recovered enough to go back to mid-sync.
>Withdraw. You crippled one, reinforcements are on the way, and you don’t need to risk taking further damage. Your orders were to intercept, and you did.
>Deny. They’re on track to their ally, probably to recover them and escape. It would be a shame if no pilots were left alive to recover. (Uses gas ammo and remaining explosive warheads. To make sure.)
>Write-in