>>6303931>>6304837>>6304849>whether adventurers ACT FOR THEMSELVES OR OTHERS, relation to questgiver / authoritySo an example from a very interesting storygame I read, probably impractical and infeasible to play but I recommend everyone read this ttrpg (it has some very atmospheric and unusual scenarios at the very end, based on a 52 card playing deck oracle), it is called In A Wicked Age by the pbta inventor guy Vincent Baker. The random deck oracle for the ttrpg can be found online here
http://www.lumpley.com/oracle/4oracles.php The setting is swords and sorcery but to me it has a slightly Biblical or Pharaonic exotic middle-eastern / Orient feel to it, the resolution is based on choosing two attributes below and rolling the step dice d4 d6 d8 d10 d12 it is insanely verbose cumbersome and complicated lol but what is intriguing about this rpg are the attributes, they are implicitly adverbs describing how you do a thing or the intentionality behind the action. The attributes are these (each allocated a step die)
-with secrecy,
-with openess;
-for myself,
-for others;
-with love,
-with violence
I just thought this idea of INTENTIONS AS ATTRIBUTES is very intriguing and unusual, whether you do something for yourself or others etc. Following your own inclinations, or conforming, obeying... These are the questions of the MORAL PURPOSE, hehe.
When you are doing the dungeonmaster thing, here is a fun and sinister Milgram experiment -esque metagame: see how far the players are willing to obey. Just give them a quest and then elaborately ensnare more and more questionable and dubious consequences following it.
What level of atrocity does it take to get players to betray the questgiver, abandon the mission?
In a way this explores the role of adventurers within a SOCIAL CONTRACT in the Rousseau sense lol, why would someone willingly undertake to conduct a task on behalf of another, and what is legitimate use of force/power/violence etc. Where in the world does this authority come from, where does it reside?