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That may all change though, after this most recent raid. Tyne wouldn't expect her to survive a venture into town anytime soon, assuming she doesn't do the smart thing and leave the area of her own accord. At least in that regard your motivations line up together, so on short notice she may make for a decent guide compared with trying to lure away or afford some scouting fellow from his family. Either way you will want a scout, as you've already made notice of, because along with the other supplies you can gather for the travel you also want some idea of where you're going.
>The frontline. Even closer towards enemy territory, where the worst of the conflict is, and humanity hangs back ever-less threads. If there even are rulers, surely they wouldn't object to you?
>The midlands. Similar to Eindward, the few other towns with some buffer between them and the enemy border, but still suffer the conflict. Maybe you'll find one not so gripped by controlling bodies?
>Off the coast. Supposedly a decently-sized island off the mainland to the south, where the majority of surviving humans dwell. Only by sea does the conflict occasionally reach here, but stability and control is much greater... but then so is the value, wealth, and populace.
>The south. Far and away, to the arid lands of this new world. Still within what is considered the human lands, but the most distant from the "core", where conflict is not with elves or dragons but the strange native races of this land.
>Behind enemy lines. Venture straight for them, with a nasty little band you could assemble, into their lands and see what you can manage! Perhaps towards the northmen, at least they are fellow humans albeit traitors.
>No other ties. Rather than trying to find and join others, you intend to set out and establish your own sanctuary, in this troubled land. You'll only have the people and resources you choose to work with, but will have divine reign over everything you do and what happens... perhaps even a divine realm of your creating. Just a matter of, what sort of location you might hope to find? {Specify.}
>[Write-in.]