<span class="mu-s">Result</span>
Track the figure: <span class="mu-s">23</span>.
Disturbed twigs and leaves make an obvious trail. Following it for a good few meters, you look around, and once again see signs of the path the figure must have taken.
It's not long before you realize the figure took a straight path. Following it for 10 to 15 minutes into the woods, you check every once in a while to catch sight of more disturbances, and, miraculously, even in the dim fog of the forest, you manage to continue picking up the trail.
"Where did you learn to do this?" Ireena asks.
"It's a useful talent," you say. "I was never formally trained in tracking. But one time I was traveling on the road south of Neverwinter with a group of highwaymen, and..."
"Why?" she asks.
"It's a long story. Turned out they were actually good people. Just fell in with the wrong crowd."
"Huh..."
"Hunting game is an essential skill when you're traveling on few resources. And tracking people is no different."
You make it to a reclusive location far northwest of the village. Above the tree line here, carved into the side of the rocky mountain pillar on which Castle Ravenloft stands, is a wide, torchlit cave. There is a steep hill leading up to the entrance, which looks like the gaping maw of a great wolf.
From your angle below, in the cover of trees, you can see torchlight flickering against the rocky cliffside. There are guards up there. Adjusting your angle, you think you can count 2 humanoids.
"This is bad," Ireena says. "I don't know if we should be here."
What do you do?
Suggestions:
>Take Ireena's advice. This isn't worth the risk. You can always come back another time.>Approach the entrance openly>Try to sneak past the guards with Ireena. (Stealth, DC 20, Disadvantage)>Try to sneak past the guards, but leave Ireena behind. (Stealth, DC 18)>Cast a spell or use an item (list: https://pastebin.com/chuTtwgW)>Other (specify)