Quoted By:
<span class="mu-g">"In that case, brief me on HOC first, then we'll work our way back to the more interesting stuff with an immediate idea of what we can throw at it."</span> You reply, crossing your legs and leaning back.
Megacorps that want to survive have muscle to flex. For Syron, that muscle is its subsidiary paramilitary corporation: <span class="mu-r">House of Cards</span>. Fully licensed for urban warfare, and suited to the task. The organization is divided into two main camps, <span class="mu-s">Whites</span>, and <span class="mu-s">Reds</span>. The former are your standard PMC soldiers, deployed for security, hostile engagement, infiltration, exfiltration, recon, and sabotage. Like the vast majority of Syron employees (and humanity as a whole), they have no idea that monsters are real, vampires stalk the night, or fairytale creatures hide in their attics and steal children from their cribs - and sometimes sign their paychecks.
The latter, Reds, are a much, much smaller force, but they <span class="mu-i">are</span> aware of all that fucked up stuff. Some of them are former monster hunters, some of them have family members that are supernatural, or have just survived attacks. Syron uses an array of tactics to track down potential recruits, and vet them for candidacy.
Within the two divisions, standard infantry units are referred to as Numbers, while those with leadership roles are designated Faces. Generally, there is a ratio of one Face to twenty Numbers, with a Squad being six units with no more than one Face, and a full Brigade is twenty one with one to three Faces.
>Cont'd