If enough anons want it, I can run a pure combat-focused Horde / Survival mode. Just use up all of the pictures, locations and guns I collected when building the world. There probably will not be much story, each round I just send progressively more and more enemies at you, and you run around locations scavenging for randomly generated weapons / ammunition / items.
Ultimately you will be overwhelmed, but see how long you can last?
>roll 1d78 if you want the Horde mode. You will not survive.
(QM: I may need some time to calibrate the probabilities on my random tables. The rules below may change, write-in if you have any rules ideas)
Horde / Survival Mode Rules: all major arcana are hits
weapons will be aligned to 1 of the minors, ie
WANDS, SWORDS, CHALICES, PENTACLES.
The base likelihood to hit is thus now
(22 + 14)/78=46%
by default, I will take the first 1d78 roll. Every subsequent roll after the first determines what comes next:
+ if you draw a major arcana, you may get some item, healing etc. This will be random
+ if you draw your weapon aligned minor, you may get ammunition (again random. It may not fit in the gun you have, you may just run out of ammo)
- if you roll anything else... bad stuff happens...hehe
You begin with 22/22 hit points.
If you find multiple weapons, you can boost your hit likelihood (eg carry a sword and a gun). The maximum I will allow is three different types, so the probability can only ever be
(22+14+14+14)/78=82% hit chance.
Starting weapons:
1 Yargai's Revolver (Voice Of Judgement: Triskelion). Special hit rules. Infinite ammo, kills everything in 1 shot, but miss three times and you die...
2 Push dagger
3 Sawn-off Shotgun 2/2
4 Blowtorch (fuel uses d8 depletion dice mechanics, like Black Hack rpg)