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Fortunately by the sound of things, a majority of the populace fled in advance. Already used to the advancing threat after the fall of Chaleme, the people simply once more packed up and retreated further back into human-held lands. Some even came here to Bexley, mainly those who'd devoted themselves to the temple in your name, followers of their beloved Sedjet. Still though, many survivors of the town were picked off along the way while traveling so you're only seeing the few who made it, and on the whole... Eindward is to be stricken from the maps.
<span class="mu-r">"Another town lost... how many is it now?"</span>
<span class="mu-b">"...six, maybe seven left."</span>
Oh, you could do for some comfort against this misery. The news hits you hard, crying into Darry's hands (once you're away from the hall and the rest of the court) as you recall your time spent in Eindward and all the good people you knew and helped. He shares your pain as well, worse indeed for having lived his life there and all his friends and family. The two of you aren't the only ones, for the rest of your comrades as well as some few people of Bexley who similarly had known life in Eindward or had ties to it. Though the news hasn't spread among the people here, it surely will by tomorrow.
The grief... but possibly even guilt? If this destruction was in any way the result of your actions, or involvement? Or at the very least, that things would be different if you hadn't left Eindward. But then is that really your responsibility? Is humanity doomed without your immediate presence? With each town you visit, another will fall until none remain? It's a rather bleak prospect, and by your loving nature you are hit hard by this. The idea that soon, you may be able to count on one hand the number of human settlements left in the known world, certainly in this new world.
>Welcome the refugees and try to help them best adjust to... what will be their new life, here in Bexley.
>Organize an effort to venture out, and try to save any other refugees traveling the wilderness, that they might also find shelter here.
>Maybe not a counterattack, but a foray back to Eindward... now that the enemy is done with it, to see what can be salvaged?
>With the men of Hewe witness to this, along with the state of Bexley, now is the time to send them home with a dire ultimatum of unity.
>[Write-in.]