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In the meantime, <span class="mu-s">Zarschia</span> followed his inner compass toward the wetland behind the river, north-east of the main valley of the Enclave.
The expedition went quite well - the Skinks provided proved useful to build a temporary branches bridge to cross the river.
The <span class="mu-s">Herder</span> followed, mounted on his Cold one, while one of his apprentice earned the first feather of his cap : Your <span class="mu-s">Terradon Rider</span> exploited the mobility of the beast to come back and forth, keeping you updated with the expedition and potential problems.
On the good side, <span class="mu-s">No such problem were reported with the expedition.</span>
Your lizardfolk reached what <span class="mu-s">the Priest</span> felt : an half-build stone greathouse, with steel-shelled fleshies skeletons. Following a hunch, you embark on the Terradon to witness on your own eye.
You instantly recognize what the expedition found : an <span class="mu-s">Equitainian</span> moat attempt. Good stone was dug and hauled, proving a valuable and greater reserve on spot. What you recognize as <span class="mu-s">20 knights</span> and numerous fleshies-skinks died in a fierce battle.
Stone itself open nice possibilities : An on-site reserve for outposts or esoteric Ziggurath that needs to be built on the valley, already mined stone to haul back home... But that's something for later.
The true question lies with the dead knights. With your knowledge of their custom, you know that a diplomatic expedition - if not on-sight slaughtered - could go a long way to build a relationship with knights of Equitaine.
Then, you could keep the steel of weapon and armors for yourself.
>Send a long-range expedition to contact Equitaine
>Metal-shell for Lizardfolks!