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Your officers fan into the prison cells, mainly just the Barracks of the Golan III, repurposed to hold the large quantities of crew, who haven't really sought to fight back or the like. Seemingly most just want to go home. Your officers manage to gather enough crews to fully man your ISD, and send the droids to work in lesser positions amongst the smaller vessels.
Scouts report in on forces ahead in Sleheyron to be nonexistent. The only vessels in the system were Hutt pleasure yachts or other such vessels, none in imperial service, but unsure if they are friend or foe. Further units are past Sleheyron but have not reported back, can be expect in the next day
After a few days of getting your new crews integrated, your rest of the fleet has arrived, and you have 7 Days to reach and conquer Zerm.
>Send a small unit ahead to investigate and see if the hutts are hostile.
>If they bother us, we'll glass their world. Press on through to the next world.
>Await scouting