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>>5565366>>5565521>>5565590>>5565626>>5565770>>5565967>Leave on good terms, but keep to yourself when returning home. Maybe you should dispatch this envoy of the secret society, who managed to infiltrate your castle and even reach your room without being detected or stopped. Considering the situation though, you decide against it for lacking enough knowledge which would inform your choice well enough. Best not to make enemies if you can avoid it, especially enemies you know nearly nothing about. This wouldn't be the end of things however, if you had your way. You inform the messenger of your consideration to her proposal at least, and your willingness to communicate again in the future.
By her positive reaction you can guess that this is more than the organization expected of you, so that's some relief to know that you may not have to worry about worsening relations or their favor towards your brother instead.
Besides this strange interaction then, you can get a night's rest... Emelie with you to bed to help sleep, less worry about other spies or would-be assassins sneaking into your room. Come the next day is the departure of your noble guests with acceptance and agreement over the dealings that transpired here during their stay, and generally high spirits about the possibilities this makeshift alliance could bring in the near future. Countess Naith expresses her interest towards military action, but if you should require any cooperation of her then you merely need to send word. Count Ypalle by contrast is saddened by your separation, lamenting his inability to properly lead and stand up for himself in your absence... as well as becoming accustomed to what sorts of torments you visit upon him at your whims and delights.
<span class="mu-r">"Worry not dog, we shall not be apart for so very long. Go, go back to your wife as a good husband should."</span>
At the departure of your guests then, you can spend one last day (with help) seeing to and organizing the departure of your forces from the castle. Leaving the garrison to maintain the fortification as usual and the local baron to oversee governance, but you and your militant forces will withdraw for the return travel to the winter palace.
This time though, you're returning with 'guests'. The traitor Michel to be held under arrest, and his son Verge to do as you please. But also a few traitor knights condemned to death, who you expect to be able to treat however you please once returning home, without any worry of discovery or scandal for whatever awful things you could do. Something to enjoy yourself with, between organizing a now rather serious and formidable opposition to Duke Molyes for control of all Mallines.
For once Molyes is out of the way, along with support of your uncle after that, the third remaining region will stand no chance. If Duchess Alis has half a brain, she'll concede without issue.