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Climbing out of the pit you fell into, you are greeted by a depressed but oddly sturdy-looking Gloomba with piercings and long hair, and his entourage of two Spiked Paragloombas.
"Did you like my trap? Hehehe." He asks you.
"Hey you big jerk! Are you serious?! I could've slipped a disc back there! I'm going to sue you!!!! You'll be hearing from my lawyers!!" You retort.
"How about we just shove you back into the hole, old man?"
His goons laugh. They say "Good one, Gloomington!"
It's a fight! Get ready for a tussle! (Estimated SP gain: 90! Almost a full level!)
Here is their boss!
Gloomington (12HP)(6FP)
And you remember these guys!
Spiked Paragloomba #1 (7HP)(3FP)
Spiked Paragloomba #2 (7HP)(3FP)
Gllomington has the same moveset, with the addition of:
Gloom Cloud (3FP) - Apply a -2 mod to all of one enemy's attack dice rolls for 3 turns. Cooldown: 1 turn.
You haven't had a chance to heal since falling in to the cave! Your stats look like this:
Bowser (6/10HP)(6/10FP)
Kammy (4HP)(6FP)
>Choose one Action for Bowser and then one for Kammy! No Fleeing from a Boss fight!