>>5310121>QM Question: How do you typically handle write-in options, specifically ones where dialogue or action were specified in the vote?I always try to incorporate any write-in options voted for by players as much as possible without writing anything that would be out of character for the MC to do.
Usually, it's a mix of a chosen prompt augmented by an anon's write-in. Those are the most interesting to write, in my opinion. Other times, a pure write-in can really help you see your quest with a fresh perspective.
I remember some of the write-ins for Kenshi Monogatari Quest were really creative and changed much of the progression of the story (mostly for the better).
>Player Question: What's a hot take you have for a quest you like?The names for characters and places are really weird and uncanny.
I'd be happy to help out, though.>General Question: What makes you drop a quest?Thread 1 being 300 posts of character creation, simple boredom, and unusual prose.
>Misc. Question: Got any summer plans?Just started a new quest.