>>6195345Name: Napps
Type: Thug, 5 XP | CSHW = 3/1/7/1
Def 9t | Edge 7/7 | HP 16/16t | Crit on 9+ | Move 8t
>EquipmentSerious Armor (+2 HP, +2 Def)
Gear: First Aid Kit [Quick Heal] (1 AP, 4 Uses) Target self/adjacent friendly. Heal 3HP, cure 1 debuff by 3pts
Fists (Melee, 2 DMG, Crit Range +1), Handcannon (Range 15, Dmg 3, Ammo 3/9, +1 Crit %)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
>Skills[Apprentice] +1 Acc to Melee
[Pain Don't Hurt] Ignore first 2 dmg taken each turn.
[People's Champ]: Start Chapters with a +1 Hard token. Can spend H-tokens like Edge.
[Dance Fever: Breakin'] (0AP, 1 Edge) Start Chapters with a +1 Hard token. Spend H-tokens to gain +2 Move and +2 Def that round.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
[God Gamer] (1/chapter, +1 to a d10 after rolling)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Def this round.
[Unstoppable] (0 AP, 1 Edge): Gain Armor 1, Block 1, Rage 1. Remove any debuffs / CDNs.
[White Lightning] - 1/Mission, spend 1 AP to knock yourself down, gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate won't expend an action.
[Top 10 (used)] (1/chapter, name & describe my character's favorite movie to reroll any die (Ex: "Reggie", "The Prince of Combatants")
>Temp. BuffsSerious Armor: +2 HP, +2 Def | Mayhem Results: +2 Move | DF:B (+1 Hard), People's Champ (+1 Hard)
>[4] Squad 4 (Assuming extra entrance is voted for)>[3] Squad 3 (Assuming extra entrance is ignored)>Extra Entrance: Rooftop (3 Favors)>Signal Jammer (3 Favors, x1)>Door Unlock (2 Favors, x1)>Service Elevator Access (2 Favors, x1)>Vent Access (2 Favors, x1)