Quoted By:
MISSION OBJECTIVE
QUOTA: 11/10 COLD IRON, 8/10 DRY-10, 7/7 ROTWOOD. Fill up every QUOTA meter and head back to the train station you arrived from to complete the mission.
OPTIONAL OBJECTIVE #1: For every extra resource you bring back, obtain an extra $30/35/40 (Rotwood/Dry-10/Cold Iron). Total extra: $40
OPTIONAL OBJECTIVE #2: Bring back a Historical Relic. $333 per relic given over. Current Historic and Relic count: 7 + one mystery relic. You'll determine which ones, if any, you're willing to give up.
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After recapping your mission, you take stock of your current situation.
You are currently with five allies:
Wendy (A W-Corp representative with very similar mental issues to you. Has limited telekinetic abilities.)
Lex (A hired thug who has recently awakened into a SHIFTer which manifests in the form of a leather jacket that blocks a LOT of damage)
Ashley (A tomboy punk rockstar with precognitive abilities. Hard to spook.)
Quentin (A Drone, a sapient centipede, who puppeteers corpses in order to interact with the world. Can also fly.)
Alexis (A corporate suit with fingers in a LOT of pies. Has unrivaled corporate influence. Lives in I-Corp, so you brought her for any I-Corp related tomfuckery you encountered.)
And what are you exactly doing? Well, you're waiting around a corner in the underground facility(?) that you found yourself in. The room right ahead has three armed goons who seem to be hunting down the people of WHITEROCK, the village built above the underground facility you're in. Bad news, they're on high alert due to the DRONE among them smelling out Quentin.
Well. Seems like you have to do something. You could go guns blazing and shoot them all down but that last fight with the Excisor and your doppelganger has tired out your allies a lot. You rather not immediately rush into another fight. That's when Ashley quickly makes up a plan for the rest of you to execute.
[SIXTH SENSE] "Okay." Ashley keeps a firm grip on the bloody hunting knife she's holding. "I got a plan. It should work BUT I'll need you guys to do something. And it's going to sound weird."
"Well, spit it out, they're getting closer." Alexis whisper-yells. She's not wrong. You can hear their footsteps getting closer.
"Quentin. Fly past them as quickly as possible. Buzz your wings really, REALLY loud. We'll go from there."
"that sounds like a stupid idea what are you-" Before you have time to question why THAT's the plan the clairvoyant picked, your group has to make a snap decision.
The three figures you saw before turn right around the corner you were hiding behind. They're immediately shocked to see six people waiting for them there.
Quentin quickly unfurls his wings and flies right past them. The sheer RACKET from his wings echoing between the cluttered together stone walls in such a way as to seemingly get louder and louder and louder and louder. You can already feel your ears developing tinnitus as a defense mechanism against that god damn buzzing.