>>5652385A lot of getting dirt under your fingernails if you ask me.
As for bending wood and stirring soil and enlivening things, it's capriciously hard without an Attune attribute. And it's even harder without a totem. You might be able to speak up a small working though. And you could really help Pen's tomato plants grow back on the ship though! Then we'd have delicious ... fruits? Vegetables? That's the kind of thing a soilsoul knows! And I don't!
Soilsouls deal with seeds, with plants, with the wind and the weather, and most living things in the broader slower sense than the quick heartbeats of lived minutes. Ecosystems, that sort of think. They find water, they learn from plants and they shape the living materials of the world. It's remarkably useful if you need to identify plants, source herbs, navigate a jungle or deal with an infestatin of wratsp, spitescorps or malichnids. Or for some ABSOLUTELY HORRENDOUS REASON ALL THREE.
Fungi, seeds, roots, plants. It's all the same stuff to a soilsoul.
Given all these buildings are made of wood, I'm starting to think that if the engineering students don't perfect their art then the Plantwrights probably do it.
Mold too. Spores. Angry soilsouls are . . . well, rot is an ecosystem attribute too. That goes bad, bad places.
>Attune + Soilsoul links you to a facet of the natural world. Once you have done so, you exert mild control over it. >You appear to totally lack an Attune stat>But conveniently, for Students, Academics makes an acceptable substitute. Although the focus on Theoretics imparts a -1 Accuracy to any generalised sigildry.