>>5863022Before you do anything too drastic you decide to swing back and take a closer look at the broken doors, there might be something useful to learn from them. You spend the better part of an hour exploring the nearest two chambers in some detail.
The six chain chamber is pristine and spartan, indeed the door leading it has been neatly cut into quarters and stacked just inside the door. A particularly tidy intruder then. You tap one of the cut edges lightly and earn yourself a small fine cut. Spitting a curse you watch the drop of blood vanish directly into the stone. You panic as the blocks start to move, but after a moment of grinding apart from each other they halt.
Ah! The pieces must be trying to repair themselves back into a door again. You know blood can be substituted for magic, so there must be a rune embedded somewhere within the blocks. A repair rune, not unlike what keeps your clothing and backpack in one piece, though other effects are likely present. Maybe you could use blood to activate the doors to escape this place?
You turn your attention to the chains on the wall, dangling limply in defeat. Each is a smooth unblemished steel, the repair rune etched visibly on each link. You touch one, opening up your magical sight, only to be immediately blinded by radiance, every individual link has a frightening amount of magic in it, dwarfing anything you've ever seen. A prison meant to last forever.
The last links in the chain, the manacle meant to clamp to a prisoner are missing, except one. With a little wiggling you could remove it. You don't have a key for it, so it's not exactly useful but...
> Take the manacle> Leave the manacle Previous vote still open