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The warehouse is just like how the Handler described it. Giant sign of a bright blue popsicle, 'FROSTPUNK' title. Looks pretty abandoned given how shoddy its condition is. Standing right in front of the warehouse is a group of two men and a woman in tactical combat gear.
One man is tall, bulky, and has a scraggly blonde beard growing on his face. He keeps glancing around like he expects someone to come out of the woodworks and ambush him. He adjusts the nightvision googles on his face with one hand while holding a...sword in his other hand? Not a knife, a sword.
The other man is comically short and pudgy, like some sort of weird fucked up dwarf from a tabletop game. His tactical gear is far thicker and bulkier as a result. His long red beard touches the ground and drags along it whenever he moves. A fuckoff big shotgun rests comfortably in his hand.
The woman is thin and lanky, similar to Max's body type. Her tactical gear is lighter weight and thinner comapred to the others. Her face is hidden away behind a gas mask so you can't make out much more of what she looks like.
The three seem to be distracted by a conversation they're having. Hm. You could just sneak into the warehouse while they're busy dicking around. While it's unlikely your group will be unnoticed for long, getting a heads start couldn't hurt.
How do you want to deal with the ETF agents?
>Walk past them. They're not worthy of your time and they might see six people approaching them as a threat. (Saves time, resources, and keeps everyone together.)
>[NAOMI ALLY] Naomi clicks her tongue to get your attention. "I recognize them. Old squad I used to work with. Go ahead, I'll talk to them." Let her do so. (Naomi will get some intel from them and will distract them long enough to buy you some time, but she will leave the party for a short duration.)
>[CLOVER ALLY] "Why don't we try being buddy buddy with them? We're on the same page, no? Lemme talk to them." Try to get on the ETF Agent's good side. Couldn't hurt. (CHARM DC: 11 (-2 from CASEY), rolling Clover's 4d6. If the cowboy succeeds, you might be able to get some temporary allies to passively help you.)
>[CASEY + QUENTIN ALLY] "SOMETHING SMELLS OFF ABOUT THEM." "The masked one, specifically." Try to help them figure out what's wrong. (WILLPOWER DC: 25, rolling 8d6 by yourself. You'll figure out what's bothering them and how you should handle the ETF agents in the future.)
>[WENDY ALLY] Wendy cracks her shoulders a few times before glancing at you. "They're threats. Treat them as such. Lemme handle them." (VIOLENCE DC: 12 (-4 from CASEY and her BOON), rolling Wendy's 5d6. If the schizo succeeds, the ETF will probably hesitate to follow you into the tunnels, removing a possible threat down in the tunnels in the future.)
>[KIARA ALLY] "Hey, let's talk to them! We're in no rush. Not like the tunnels are going to implode, yeah?" Talk to them. (You'll get a chance to learn some information if you play your cards right.)
>Write in.