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On the side of one of the pillars, as they dig to reveal more, a strange symbol is revealed hidden underneath the sand. Carved directly into the rock, this ancient symbol clearly has some kind of significance. Magic Runes are a form of magic practiced by people who are magically inept, like the Dwarves, containing essences and powers over whatever object or material they are carved into based on their sacred, special geometry.
"It's a Dwarvish Rune! Hey Grimbold, what does it say?"
He doesn't know. He doesn't know the fifth time you ask him either, because it's only something a <span class="mu-s">Dwarvish Runesmith</span> would know. Such a rune preserved in this state could be copied down and transferred, magic and all, onto another piece of gear. But nobody in your party has the capabilities of doing this, as such, you soon realize this was a total waste of time. You decide to investigate the stone arch and the ominous stone circle instead...
Not sure how much time to give you for the Haunting Encounter. I usually give 24 hours but I was asleep for it this time. Plus it seems like you're almost done so... would be a little cruel to cut you off one seal away. :P