Rolled 8 + 5 (1d20 + 5)
>>5681042kek, pretty close anon... Nira stays pretty for now.
Now it's time for Aristonax's attack! The centaur hero is technically in melee with Aristonax and failed to wound him, therefore he auto-attacks. I'm assigning the centaur hero a massive -6 malus to block for being totally unarmed, on top of his wound malus, and he also auto-fails his dodge roll since he is too busy watching the spear descend...
Anons, I need a dice+1d20+4 to see if Aristonax connects. After this, we'll roll for Deianira and Pantaleon (since he is currently rocketing out to the line at a dead sprint)