Quoted By:
got frustrated with the drawing and made a small sculture.
>>This world is broken, I must mend the wounds [martyrdom route]
The twisted statue reminds you of the world you have left behind.
Trapped in a single expression, and decaying.
Even the stone itself seems to rot, reflecting its earthly counterpart.
You know you can change it, maybe it would be unfair to leave if you can help.
You crouch down and start removing the parasites from the rock.
She's disappointed that you didn't release her, but you ease the bother.
You work until dawn, when you finally wake up from your strange dream.
Anny woke you up by shaking your shoulder.
“Morning Anon, breakfast is ready.”
After preparing for the day, you returned to the road.
Jericho still carried Tog, who was now at least responding when spoken to.
The ashen desert falling behind and giving way to the prairies.
It was greener, still with remnants of death, but alive.
[Rations reduced by 9. The group has 11 more]
The mountains getting closer, the wind changed and brought fresh breaths from the nearby forests.
Emilia patted you on the back and pointed upward
"I think it will be the first time you see a dragon right?"
You looked at the sky, you really had no expectations.
But seeing a mix of octopus and stingray floating in the distance surprised you.
"They're rare so consider yourself lucky, charmer."
You stared at the creature that flew like a garbage bag blown by the wind.
"And that's a normal creature, isn't it an abomination of war?" you asked the ranger
"Well, kind of normal. It's pretty, isn't it?"
you stared at the elf for a few seconds until she broke in laughter.
"Ok, yes, it's very ugly. But not all things are adorable like Me." she told you, gauging your reaction.
The rest of the way passed without incident.
You reached the foot of the mountains and took a break.
It was supposed to be a short stop but Metis went to sleep.
You assume you have some time to relax.
What will you do in this free time? (Roll 1d20 Bo3)
>talk to someone (who?)
>Find more food(Instinct)(camper)
>Create another spell (explain it)
>follow the trail of a larger creature (Roll 1d100 additionally)
>Wake up Metis and keep walking
>Write in