>>6063898>Ghost Claw Tribe Advancement so far : Assassins-like tribe prefer night opportunism over natural matriarch ritual duels and natural hunts, cave nest, using rocks/shaping rocks (Rounder rocks for Bludgeoning, oblong rocks sharpened into Piercing points, flat rocks faceted into edges) + synergized with Shape Ice, turns the projectile into ice blades, boulder or points, Observation behavior, Subjugation, Tamed Holey Moleys, Meditation, Ethereal Spy - Grants your tribe +5 to replicate one research from another non-blank tribes, Agriculture (Fire Ferns), Holey Moley Metal Claws, Primitive Tombs, Spirituality, Everstone Totem (5 spirits), Primitive Painting, Defensive Shelter, Ice Weapons, Stonecarving, Rock Tools (Stone Bleeders), Stone Carved Houses, Shamans, Liana Hunter drawing style (Ghostclaw painting), Symbols Etching, Writing (+3 to Psyker-based runes rolls), Stone Runic Morningstar (+ 7 in Fight rolls. Divide by 2 the efficiency of Armor. Runic. Don't stack with Ice Weapons), Assimilation, Scribes, Clothes (+1 in negociation/diplomatic rolls), Runic Amulets (+4 roll when "Protection" from the Warp would matter. [Clothes synergy, +4 to rolls where Insight from the deceased would help. Only when appropriate for DragonQM]), Gaa"Nhat'çae Code of Law, Great Catacomb of Gaa"Nhat'çae, The Hre"Adi-Jark - Stone of the Silent Faith (Religion/Avatars), Runic Stone Armor>>Ghost Claw Tribe Failed Advancement : Snow Shade Spell, Painted History, Failed Spying for Nursery Keeps, Makers Workshops, Written History"Meda'Nsa Gaa"Asd'hre Ghost Claw (She-Stone-Death Ghost Claw), has proclaim herself Meda'Nsa (Great Speaker), High Shaman alongside being Matriarch. Ghostclaw is not a tribe anymore, now they are the holy realm upon the land of the Adi-Jark, the Silent Faith. All of Ghostclaw is jubilant in this great age, the north frontier has been conquered and converted. The ancestors are proud, our first Holy War was a success ! Praise to the Adi-Jark, Praise be to mighty Ior for your strength, to Gavdai for the granted leadership and Agaar the courage needed. Praise to Lramd for their succor and Keer for intelligence. Praise be our Adi-Jark has we follow your path and avoid the sins of Rarn"Aeea. PRAISE BE !"
>>Development Turn : Njate Ake (High-Family)>"Great Speaker Gaa"Asd'hre has decided than a second Holy War will wait. It is time that the holy realm administration is further refined and transformed for better rule and lead the vast lands. From now on large families will be established instead of smaller ones, this will be the Njate Ake. Each Njate Ake had one or more exceptional ancestor behind their creation, which they will remember and follow in example. Every Njate Ake will be able to adopt and include, anyone without a Njate Ake in their ranks and from any social class. Gaa"Asd'hre has Great Speaker, will found the Njate Ake Ghost Claw the largest of them all, after her the Land Wardens, old and new will found their own."