Rolled 10, 15, 8 = 33 (3d20)
>>6087709The Howitzer was captured, but it was too little too late. Now that the command ship is inoperable and the KhaieBalkh is in turmoil, survival took priority. Capturing an oxygen-generating facility is a no-go; if it wasn't already secure before, the place should be swarmed by Peacekeepers by now. The next best thing would be to steal from a place that stores oxygen in liquid form, like from the industrial grid or the space port.
The VTOL makes an arduous landing and the personnel are ushered inside the Howitzer then told to learn the controls of the said Howitzer. The D-troops donned the space suits, though the Scouts spent time camouflaging them. Old habits die hard.
And while the entire situation was nothing short of a catastrophe, it did have a silver lining. Without the atmosphere, most of the resistance has either fled or fallen, leaving the streets empty. Even then the team took care while travelling so as to not quadruple flip over the vehicles in microgravity.
>1d20 for locating a liquid oxygen tank>1d20 for navigation, slow and steady>1d20 for the D-staffers n' goons examining the Casaba-Howitzer