Quoted By:
You are an inhabitant of the Nameless Realm. This land is a land of countless paths to power, strange locales, powerful artifacts, and people who take them.
Cultivators on the path of ascension.
This is not who you are. You are one of the many more people who lead normal lives, far from the ones who grasp endlessly for power and their matters. Farmers, medicine men, nobles, whatever.
Yet the past few hours of your life elude you. You wake up in a strange place with 4 others, equally confused. The floor and walls are a cold smooth marble white, pillars rising far into the darkness above.
There are 3 paths ahead you, each one leading into a chamber...full of books. Tomes, manuals, and scrolls on topics which elude you. Though you're certain the contents within are invaluable, should you choose to study it.
Each chamber is marked with an intricate symbol. One of a sword. One of a pond. One of a mirror.
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This game will take 5 players, first come first serve. Provide a name and 3 aspects of your background or personality from which to draw insight from, excluding any familiarity with cultivation.
For example, you could be a bullheaded person with a history of butting heads with people, an unfortunate quality for someone of a noble background and upbringing. You were disowned for your impudence, going on to become a mercenary who favors an axe. Three aspects.
Each cycle, you gain 3 Actions. For now, it can only be used to explore one of the 3 rooms, revealing a random book inside. Often, but not always, it can be advisable to take actions one by one.
When you explore a room, roll a dice with a size equal to the number of books not yet found. Naturally, this dice lowers as more books are found.
As you explore a room, unexpected events may occur.
More mechanics will be revealed as they come up and become relevant.
- Sword Chamber: 4 books.
- Pond Chamber: 4 books.
- Mirror Chamber: 4 books.