>>6132930You manage to bandage the cut with some of the drapes (3). But the smell will still attract ghouls and mosters.
You tie more trip wires in the hallway (2), this time in front of a chair.
[If my 5th+4th <=10, all the thugs will fall in a group on the tripwire. If more only one will fall]
You've dripped Blood around the trap as well, notthat you notice it much, but it serves as the bait of choice for ghoul hunters.
[If my 4th+3rd <=10 Ghouls will be drawn to this trap while the thugs are tripping. If more they will arrive later]
You try to sneak outside, but you're on the upstairs bedroom (9) and there's nowhere to go.
Downstairs you hear the trio of dindus moving up the stairs up towards you, and at the base of the stairs you hear the twitching and hyperventilating of freshly reanimated boys thrashing around.
>dafuk?>ah muh gawd!>ggaaaahhhrrA boy's voice. Or, is it a girl? Could you even tell? Someone starts screaming and shrieking.
>he bitin', he bitin MAAAAAYYY!>get em. Cut him, cut dat haynYou hear more screaming and slicing sounds.
>cut em again. Cut dat again.[If my 3rd+2nd <=10, the boy who got bit will be incapacitated. If more he will bleed out and turn on the next turn]
Ulbeing upstairs, and unable to get out of the house, you choose to hide (3) inside a bedroom.
But as you look for where to hide you spy out the window (10) ghouls approaching slowly in the green moonlight. And among them, slightly behind, a glowing orange pumpin is advancing towards the house. He appear to be on fire.
[If my 2nd+1st <=10, the ghouls eyes will all begin glowing, making them easier to see and hit +1, and they will attack in 2 turns. If more they will have regular eyes and attack on your next turn]
>[if i have not reitterated it, you still have a +2 to melee kill range ontop of other modifiers]You have 4 actions
>focus (+1)>self guard [+2 calamity]>run out of house>suprise attack thugs (kill attack)>cripple thugs (wounded people draw ghouls)>attack ghouls>your idea[5th-2nd] 1-5p, 6-0f
[Ghoul draw] 1-5p, 6-0f