>>5639265>>5639274>Action 1: To Catch the Wind and harness>(Sail Improvements)The winds can be life and death whilst at sea; Exith's four children determining so much of where and where not a ship might go without exhausting the galley rowers. To that end, the Galleysmiths of our harbours work to weave sail and rigging in more effective and efficient combinations; to better harness the winds in our favour and reduce the drag of winds against us.
>Action 2: Weaponcraft of the Battle of the NineThe Wonderous weapons taken from the ancient tropaion's battle site are true treasures from a past age; masterworks of smithcraft forged of a metal unlike any other known to Waddan man. And yet, even the most pristine and perfect blades will eventually dent or tarnish. To that end, the Waddan smiths use exemplars of the ancient stash as their inspiration, and carefully learn how to repair and maintain those weapons in use by their soldiery. The broken, ruined blades from the 'crust' that sheltered the fine specimens might be of some minor use as raw material in the repair process, if it is required - and even if we cannot yet replicate the full might and majesty of these ancient weapons through a lack of material, it is hoped the experience and examples might more generally enhance our smith's skills of weapon crafting.
>Navy 1: With Admiral Beninga retired to the city bearing his name to live the remainder of a life with fame, fortune and prosperity, Captain Boelens takes over the command of the prestigious first fleet. And just Admiral Boelens assumes his command, Aibel Beninga - Grandson of the famed Admiral - takes post as a Captain in the fleet. The First Fleet stops at Beningsted long enough to be refitted; and then the voyage continues; to round the peninsula on a westward course and chart what we may find!
>Navy 2: Once the Irreechi fleet leaves harbour the Waddan fleet will help guide them north, then resume our patrols between the Glinster and Klinkested.