>>5675084”Stay close and we’ll have any danger routed with twice the force.” You reassure. “If anything lurks in these woods, they’re in for a shock.”
Haytham nods, finally exhaling a little. You uncrumple the map in your gloved hand and check to make sure you’re facing the correct headway, before pressing your legs and signaling your steed into a trot…
>Pathfinding Goal: Attempting to travel undetected. Base DC 50.>[Experienced Traveler Leading +10 DC]>[Moderate Profile: -5 DC, Parts Unknown: -10 DC]>Final DC: 45 (Roll under. You know the drill. First 3 rolls.)>Critfail: Ambushed by a strong force.
>0 Success: You come face to face with a group of forest thieves.
>1 Success: The forest is luckily not inhabited by any prying human eyes. Unfortunately, the prying eyes of dire wolves seem abundant.
>2 Success: You travel uninhibited, but the unfamiliar terrain you ride causes you to have to be slow. You make camp for the night.
>3 Success: You arrive at sunset at a small structure billowing with smoke, there’s a hooded man standing watch, however.
>Critpass: You arrive well before the evening, and have extra time to scout the site the map is telling you of.[Need 3 rolls of 1d100, DC is 45.]