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You crack open the crate to see what PARADIGM the Handler (and U-Corp) left for your group.
>GOODS OF THE LAND (A cornucopia with the icon of a golden cross with jagged thorns carved into its side. Slowly generates freshly cooked food and warm drinks. Allies take a lot longer to exhaust and will heal 1 more FLESH from healing items.)
A note on it reads "RETURN AT END OF MISSION". Mmh. Sucks but you have enough as is to keep track of.
"Well that's bullshit." Lex sneers. "Might as well just ship regular rations if we can't keep it."
"Any rations they sent would've been frozen solid by now." Ashley points out. "We would have to take hours to set up camp and a fire and other junk. This is, sadly, more practical."
Alexis pulls out the map, gesturing at you and the others to huddle around it. You'll doubt you'll find everything at one place so you might as well explore as much of this subdistrict as possible. "Alright, where to first?"
There's a lot more on the map than the few locations you plan on picking from but they're too distant to be your first trek to. Might as well focus on the ones closest to the station, right?
SELECT YOUR FIRST LOCATION TO VISIT, NICOLE SMITH. EACH LOCATION WILL HAVE A DIFFERENT AMOUNT OF RESOURCES.
>P-CORP CONSTRUCTION SITE OMEGA-9-CHI. Originally meant to house a facility, it was left abandoned after further construction was deemed not profitable. Part of the facility was built, though it's unlikely any anomalies are there. (VERY HIGH COLD IRON, LOW DRY ICE and ROTWOOD.)
>'MOUTH OF GOD'. A cave with some remarkable odd folklore attached to it involving 'ungodly beasts' living inside. Highly rich in natural resources. (HIGH COLD IRON and DRY ICE, no ROTWOOD.)
>'DARK FOREST'. One of the few places in this sub-district populated with plant life. The wildlife that has survived here must be tough as nails, you think... (HIGH ROTWOOD, MEDIUM DRY ICE, no COLD IRON)
>БOЛЬHИЦA. An abandoned hospital. Ran by Z-Corp as an initiative to help any people who live here out of 'goodwill', apparently. Stocked to the BRIM with useful supplies, though that likely attracted scavengers. (MEDIUM DRY ICE and COLD IRON, LOW ROTWOOD, decent loot as well! Riskier.)
>UNNAMED TOWN. No harm in investigating the town closest to you, right? (LOW in ALL RESOURCES, probably the safest one on this list.)
>ГOPOД ЛЮБBИ. Apparently one of the few active towns or villages nearby that has regular humans in it. Perhaps they could offer you a better lay of the land? (MEDIUM in ALL RESOURCES, chance to barter with them for unique items from I-Corp.)
>зa мpтвe. Rumored to be a village where the GRAVEROBBERS live. Far, far older than any of the other buildings or settlements here. They might not like outsiders. (Very likely to have HISTORIC artifacts, HIGH ROTWOOD and DRY ICE, low COLD IRON. Risky.)