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With the apes defeated, the party looks over the lair of the apes- the place where these hateful, too intelligent animals gathered. Finding little of value beyond their primitive instruments, some say that this was a waste of time and dangerous, but others note that the apes had put out that circle of dead birds just for them, perhaps as a warning, and would likely have come to attack and eat you the next time you made camp. After all, with all the bones here- animals and person- these apes did not discriminate on their meals.
One interesting thing found among the old stones is a large standing stone whose face is pointed away from the lair. Upon its surface are scratches- symbols that seems carved by rock. Not drawn by blood, it seems older.
“It looks like the apes drew this- probably before they became hungry for meat and hateful. Look, there is no taint of magic about it and it is drawn by flint scratching the stone... I wonder what it means.”
Upon searching the lair of the apes for actual valuables- <span class="mu-s">Tordynnar</span> finds something special. Among the possessions of the Hateful Ape- the highest ranking of that clan of animals- there is a roughly constructed <span class="mu-s">basket</span> with a lid, its lip painted with blood. It is a thing of dark magic, which he can clearly tell. It's impressive that an animal intelligence could craft something like this, rough and sinister as it is. The Elf Sage opens the lid to peak inside, before closing it, and the party members of the younger races are quite surprised as they have never seen an elf using all of their effort and grace as to not vomit before.
Tordynnar now possesses the <span class="mu-s">Baleful Basket</span>. It is a dark magic artifact that can <span class="mu-i">guarantee</span> heals during downtime, with a cost. He may use the basket to heal as many people as he wishes, but must roll a d6 for each, with the following possible results-
>Roll of 1 or 2- Heal target party member one injury with no downside
>Roll of 3 or 4- Heal target party member one injury and make them Unclean (consume one prayer)
>Roll of 5- Heal target party member one injury and also curse them
>Roll of 6- Heal target party member one injury and curse both them and himself