>>5707144>>5707149>>5707181>>5707190>>5707208>>5707386>>5707474>Perhaps you could somehow set a trap for this baron in this very room? While he’s got some magical prowess, he seems physically weak enough.>Pick the knight up and haul it out of here. You’ll just have to find somewhere safe and link back up with your companions elsewhere.You take a moment to cease your mile-a-minute shaking and take a breath, letting your master’s shoulders free. “We don’t have time to talk, knight. There’s a powerful assemblage of goblins in a trenchcoat after me and I can’t have you hurt. We’ll set a trap and talk when we’ve got a moment to breathe.”
You take a moment to reassess your surroundings and lot–plain gray stone in a rectangular room. You just came in from the north passageway (with halls out to the east and west from here). The dungeon master should come after you from there, so you’ll set a trap in that doorway. You’ve got enough material with the green knight’s belongings to design a trap that could hurt him physically or magically.
The demon/monsters/thing seems to have some serious magical prowess, but he’s still got the material form of some low-level fiends stuck in a suit of armor. You suppose a physical trap would work best (maybe you could destroy a piece of his armor), but if you were to somehow set up a magical trap, you might be able to harm whatever latent spirit is stuck rattling around that thing.
>Set a physical trap.>Set a magical trap.>[Write-In.]