>>5777823>>5777181>>5777323>>5777223>>5777329>>5778004Despite the best of your efforts, you didn't managed to get the Slann to communicate his name. The poor thing is spinning wildly, and it took (You) an indescriptible time, as well as the permanent attention of 5 skinks, to understand his rambling.
All the lizardfolk enclaves must be built on Leylines nodes; your Slann is the only one with enough sensibility to detect their exact location.
(You) finally install on the east of the valley. Your future city will be leaned against the cliffs of the mountains holding the lake, source of the river irrigating the valley.
You start dispatching your expedition.
Your carpenter and his apprentices start deforest your would-be settlement location, your stonemason goes working on cutting stones in the perfect stonequarry, herder is still overwhelmed, smithy and farmer are twiddling their clawed tumbs.
>Chief City planner perks : Ask your City planner...>To supervise building as fast as possible something livable>To supervise building something defensible easily>To supervise building something keeping future growth in mind>Priest lore of metal perks : 3 anon roll 1d100 for Metal DetectionYou have 15 unskilled apprentices, 45 unassigned skinks (assign them on tasks)
>Send the chameleon for more scouting or hunt?