Quoted By:
<span class="mu-g"><span class="mu-s">
Twenty on three is no sort of brawl
I say:
If Rinik had more rats
he ought to have brought them all.</span></span>
<span class="mu-i">The Kalcmiri Glassknight blocks the alleyway and the Slicerats, pounding in pursuit of Mock, come up short. Each glance at the other, waiting for a band-leader or a braver rat to try the man before them, who, in turn, looks back with remarkably little concern for someone facing down four fists worth of armed assailant.
Sundancer leads other groups on a merry chase, down ghost-ways and dead-ends and half-ways. They split up into smaller groups and split again. We can let the distracted wander, or, assail them now, in vulnerable moments. They're spread out, but being distracted, they'll be less difficult to get the jump on. We add the value of their Distraction to our odds of a critical interception, and they'll find mounting an adaquate response a lot harder so the first time they're attacked, the Distraction reduces any of their counters by its value.
It won't last for an entire assault however, so make that first drop a good one. </span>
--
If Mock can ferry Waxworm the last little bit of the way, we know an Animist that can tend to their wounds and other stranger things, but the young woman has quirked her head quizically and is staring at Waxworm as if someone's brought her a strange morsel.
Mock, you can carry your burden to the almost-doctor's door, or try your luck elsewhere.
--
Some GreyRats arrive, spurred to action by the slow trickle of reports of danger, ambushed couriers and brawls. They're slow, methodical men, armed and eager. Rinik only possess a few of these in his employ, he has them spread throughout the city to rally when his little underfoot empire is threatened sore. They don't do much slicing, for slice-rats. Most of the people they're sent to threaten are too intimidated to consider fighting back at all. They have . . . A reputation.
--
In order to effect an escape from Ratport, we need a clear line of retreat *not occupied* by a rat patrol. They've been spread out now, and so, by accident, cover quite a lot of ground.
222 from Ratport is currently the only clear way out, but it leads a little too close by that Greyrat Group for comfort.
If the Interceptors can clear a path out, or define one, our Masks in the middle of the Dance can know that they have better lines of retreat.
>Interceptors can act, but it's still World Phase in... other places.