Quoted By:
"<span class="mu-g">Wacha finna do wivvat beefy ol choppa liddle boyy. Bet itz hevvy as you iz. Itz ovah if yez mizz.</span>"
"I won't."
You rush into his zone the moment you finish speaking, thinking to fold him like a blanket while he's still answering.
But his answer's terse, his focus complete, his form practiced. He didn't learn this on his own.
He manages a half-side step as he swings, bringing the machete into your charge with full momentum.
It's old, pitted everywhere, but no rust, no nicks; sharp as a boy can make it. It takes the tip off your ear then crunches into your shoulder, splitting the wicker and a biggy plank.
>Toady Bo3 77
>Qivin 85
>EYARGG
>6dmg
>Kludge Armor soaks 4dmg for 2 Dur
>Toady 9 - 2 = 7/12hp
>Kludge Armor 7 - 2 = 5/12Dur
There's a cold splitsecond when you look in each other's eyes and both realize it's over.
Then you GIVVIDIM, doing a full chain of Carrionpede. Only the first three slashies are serious; for the rest you reverse your grip on Daggy n Sickky and sink their pommels into meat. You beat him near unconscious, so that he doesn't even cry when you break one of his pinkies.
"<span class="mu-g">I've got sum bwollz to collect inna minit. So you sit n sleepies quiet, and I won't killz yer. Nodz if yez geddit, neh? Neh."
The moment he nods, you Blood Dot him, two temple, two neck, one unnada plexus. He retches, passing out, and you truss him with moar nooses: ankles together, then wrists and elbows together, then everfin to his neck. You hear galloping paws outside, and something being dragged along the ground, a papery abrasive sound. No time to hoist him on the rafters. You empty a pile of Stuff onnim instead.
Then, after a quick swigg from yez [Trusty Helff Glugg], out the backdoor of the shop, hup onto the roof and prone, assuming the Night Leaper stance, and wait.
>Toady 7 + 4 = 11/12hp
>Kludge Armor 5/12Dur
>[Helff Gluggz] 5/6
>Carrionpede Hit Chance bonus +4
[AMBUSHAN]
>SUICIDEY
>NORMAL
[ROLL]
>2D100
Towser's attacks are Grapples: when successful he will do damage once, then continuous damage until you break free (2Defense+Act) or hurt him (1Attack with your strongest weapon + Carrionpede Damage bonus +3)</span>