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Fantasy has a internal disconnect of genre because the individuals reading/discussing the topic have different fundamental ideas on how the fantasy universe can work, which is why you get shit like the "weeabo fighting magic" vs "casters vs martials", etc. style of shitpost """debates""" on /tg/. This is because the fantasy genre has more then one inherit meaning- one being that it is a real world accurate simulation world with fantastical elements (usually something akin to Game of Thrones, D&D, etc.) OR the world is inherently magical at its core, such as the fundamental building blocks of the fantasy world itself not being elements and atomic bonds but the literal four elements of Fire/Wind/Water/Earth, or everything being the Song of Eru (LITERALLY) not metaphorically.
This inherent disconnect isn't as prevelant in Sci-Fi and other genres since its generally agreed they work underneath the real world physical principles (or rather people's own understanding of them in the cultural/historical context of when they were written or emulate) as opposed to fantasy, which people can't get over these fundamental misunderstandings of the genre they are trying to appeal to. The classic example being that, if we have the fantasy world work on the principles that people who actually lived on that time period in real life thought it would work, and not modern scientific thinking, it would be so totally alien you literally could not navigate it. (Like salamenders being classically related to fire because they thought burning a dead log and all the salamanders running away were created from Auto genesis as opposed to simply running from their now destroyed natural shelter).
In practice this means that someone like me (writing a Quest) is inherently at a disadvantage trying to communicate the ideas of the story progression because in my version of the fantasy/shared idea space the main character killing an innocent person has stained his soul permanently with some kind of karmic weight that isn't explained through a magic "Detect Evil" spell, but rather an inheret moral law of the fantasy universe we are inhabiting. When the main character gets into a bunch of trouble later they aren't having "bad luck", but are rather facing their karmic debt, which are two very different things.