Quoted By:
[CAPTAIN'S COMMAND] As you clear your throat, you notice that your voice sounds slightly different now. It's barely noticeable but as you mutter out some words, there's a slight reverb? Echo? applied to them. Like two different takes of the words you're being said played over each other with a quarter second delay. Doesn't sound half bad or even that off-putting but it's just THERE now.
>+CAPTAIN'S COMMAND BOON!
Whatever, you'll dwell on it later. "Fe<span class="mu-s">h</span>." You mutter to yourself. It's just barely noticeable and you're already starting to tune it out but it's there. You clear your throat for a moment. "Testing." And it's not there anymore. Or you already tuned out hearing it in your own voice.
You kneel in front of the many locked boxes. Time to start picking some locks. The one that draws your attention first is the MYSTERY BOX. It's a very non-descript looking metal shipping crate with a simple "?" spray painted on the side.
[UNSTABLE] WHAT'S IN THE BOX? WHAT'S IN THE FUCKING BOX? NICKY, C'MON, WE GOTTA CHECK IT!
With all of your previous experience in picking open locks on the door of abandoned buildings and the high quality lockpicking equipment you have, you force the lock open pretty easily. And, uh. The first thing you're hit with is the smell of something rotting inside.
[UNSTABLE] OH. oh.
MYSTERY BOX TRASH DISCARDED!
>ROTTEN CORPSE (That's just a body of a dead man with horns growing all over his body. No way you're touching that.)
>BROKEN SYRINGES x4 (Worthless trash.)
MYSTERY BOX LOOT OBTAINED!
>VICTORY GIN x2 (A bottle with a foul smelling, colorless liquid. A hand making a peace sign is stamped on the side of the bottle. Heals 1 RESTRAINT but has a 50% chance to reduce a random non-RESTRAINT stat by 1 for a short duration.)
>EXPIRED SINSUL ALPHA x3 (Three navy blue pills crumbling inside of a plastic bag. While active, boosts FLESH, VIOLENCE, and TALENT by 1 and reduces COGNIZANCE, WILLPOWER, and CHARM by 1.)
>LUCK INVERTER. A small boxy device produced by L-Corp with various buttons and gizmos on it. (Consumed on use, inverts all of the dice a target of your choice rolled. i.e if someone rolls d6s, 1 <--> 6, 2 <--> 5, 3 <--> 4)
>HOLY OIL x3 (A bright white fluid blessed by five N-Corp Cardinals. When applied to a weapon or piece of ammo, the next attack made inflicts ESOTERIC DAMAGE. ESOTERIC DAMAGE bypasses most forms of protection and deals hard to heal STAT damage to a target.)
>EMP GRENADE x2 (When used on a mechanical anomaly, android, or cyborg, you roll an extra 4d6 dice when attacking it and deal automatic FLESH damage to them. Targets multiple enemies. Disables nearby electronics and implants for a short duration.)
>REFINED ZANAL x2 (When consumed, +1 to all stats and you roll d8s for the next two rolls you make. Wears off after your second roll. No downside.)
Examining the corpse in further detail, the only thing you can make out besides the mass of horns growing all throughout his body is his odd uniform.