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While you are known for waiting and gauging your foes from a distance, this foe is fast and clearly not willing to wait for you to take your time. Thus the only way for you to get your moment of plotting is to take that momentum away from Spiritomb.
You gesture to your two pokemon. "Attack."
Antoinette ducks into her pot, the porcelin prison shaking as it whistles in steaming error. A boiling stream of water gushes from the spigot, the Spiritomb disperses, trying to dodge the burning scald, to a limited effect as the water cuts through the smoke, the dark haze mixed with white steam.
The room roars as the ghosts draw back, trying to regroup and push forward as Impidimp charges in, his paws glowing with shadowy energy as he Launches his Shadow Prank. A purple aura surronds Gremlin as he leaps into the smoke, causing unknown number of bulling japery until theres a hiss. Purple smoke echoes throughout the room. You reach into your bag for a mask and hurridly put it on, the Poison Gas echoing in the tunnel.
This is bad... Things don't disperse underground.
You hear a cackle as the smoke clears, green faces echoing in the smoke, even though several of the faces are weeping from the pain of your assault.
>Defense! Hes burned, you can withstand poison more then he can withstand fire.
>OFFENSE! You have to be fast!
>ESCAPE! Poison is poison! Come back when you have a way to clear this gas away
>Wait... DO you have a way to deal with this poison already? Maybe you can tunnel a chimney upward! Or downward if its heavy gas...
>Write in