>>6313437Hurrying after him as best you can, a grimace falls onto your face as your feet catch on the forest of debris at your feet! Nevertheless, you manage to minimize the sound your scrambling makes even as the sound of spells being slung shadows your squad!
“<span class="mu-s">AIMLESS! STAGNANT! ACCEPT OUR TRIBUTE AND SHEPHERD US INTO PARADIIIIIISE!</span>”
The ravings grow more frantic by the second–desperate, even! Turning a corner after Obber, you feel something clasp around your ankle… their grip is weak, but it’s enough to make you stumble as a rattling gasp leaves the floor near your feet!
“<span class="mu-i">G g G g h H h h c C c cC c K…</span>”
A well-placed <span class="mu-i">STOMP</span> frees your foot of the desiccated snare–whatever tried to stop you barely even reacts to your attack, nor does it call after you as you catch up with your Makaar!
Your serpentine sprint leads you deeper into the loathsome labyrinth, and it’s only after you trip over Obber that you realize you’ve made it…
… And realize something is terribly, <span class="mu-i">TERRIBLY</span> wrong.
The stench of death crowds the chamber–a thick miasma of dusty wrappings and something akin to old leather pressing against the walls like passengers crowding a train… but rising above the smell of old corpses comes another familiar scent… one you’d nearly forgotten ever since your arrival in Umberal:
<span class="mu-i">Spice</span>. Faint, but pungent…
>Roll me 1d100+1 (+4 Obber Support, +4 Toppel Support, -1 Dark, -5 Hunted, -2 Stench of Death) for reasons! Best of 3!