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It didn't take long to figure out what would have to happen, though you suspect you'll have to guide marvin through it. Setting up a temporary militia to keep the walls closed is likely the best thing to do, though if things take a turn on that, you could try to hire the mercenaries.
No doubt that'll be expensive, though.
You explain that much to Marvin, who is mostly kust in a panic, and perhaps is also only now realizing the full extent of what taking on the guard means. The fact people would die is something that didn't fully occur to him yet. He knew people were likely going to die, of course.
Just a big difference between expecting it and experiencing it.
Calming him down, he eventually agrees to bring you to the benefactors, though he does ask that you help him prepare a way for the citizens to help. They're not likely to help unless they have a good reason.
" What do you mean? Isn't protecting the town reason enough? Its a temporary arrangement." You argue, but Marvin quickly explains:
"They won't see it that way! They'll see it as a job they, uh, don't get paid for. They often called the guard a bit... unnecessary. Said that most of us could be fired and it wouldn't matter. B-because of the walls."
You hate this town.
"Well cross that bridge when we get to it. Get us to those benefactors."
Marvin agrees, and then you walk off into the forest. The injured mercenaries remain here to guard the prisoners, after getting a quick patch job from Paracelsus.
The road to the benefactors is dark, and not just because of the moon being barely there, its crescent shape not helping the atmosphere. It didn't take long before you heard one of the kobolts complaining about the smell. Something akin to rotting fish and seawater, of all things. The kobolts smelled it before you or the others smelled it, and Paracelsus doesn't smell it at all. On account of her mask, you suppose.
You cough a few more times as you walk, though that red-hot phlegm didn't bother you this time.
Finally, you arrive at a... Lake? More of a moist hole in the ground, filled with brackish water. You walk away from the path, however, at the suggestion of the mercenary leader, and spy upon the surprisingly big lake...
Oh.
You can see the captain and his entourage around a stone alter not too far from your position. Guessing from the blood and the dagger, along with the stereotypical black robes, its not much of a mystery to know what happened to the travellers.
Occult activity.
You feel a deep, personal rage. It doesn't improve when, after some chanting from the captain, a maelstrom appears right in front of them, revealing some kind of pelagic nightmare. A fish, walking like a man and raising a strange staff as it warbles in a guttural alien tongue.
This is heresy beyond the pale.
They will burn.
>Charge them down, NOW
>Something more clever
Or timewasting. Just. Kill. Them