>>5980040Thinking of luring out whatever creature may lurk outside your sight, and no rocks being near you, you improvise and throw a chunk of flesh from the charmstress that was around you near the chest! Surely a more beastly type of monster will react or be attracted by it.
The flesh chunk makes a splatting noise when hitting the ground and you think you catch what sounds like some rings clanging together briefly as soon as it does.
You expected something more interesting, but something about that was off. Silence again fills the room.
<span class="mu-s">What’s next for you?</span>
HP: 12/16 MP: 5/16 - STATS - STR 1 – INT 3 – DEX 5 – CHA 2 – WILL 3 – CON 4
KNAPSACK INVENTORY [KINDA FULL]: Pollen plant - 5 Quivered darts [Damage: 1d5 thrust] [DEX] - 3 Poisoned darts [Damage: 1d5 thrust+poison] [DEX] - 2 Scrolls of smoke - 11 Pence - Curing potion [Healing: 4-9 HP] [Can get rid of internal ailments] - Green potion [UNIDENTIFIED] [SMELLY] [THICK] [LUKEWARM] - 2 Identify scrolls [?] - 1 Blue scroll
ON-HAND: Iron dagger [Damage: 1d6 thrust/cut] [DEX] - Iron buckler [Damage: 1d3 bash] [DEX] [Defense: 2] - Rusty dagger [Damage: 1d3-1 thrust/cut] [DEX] [EQUIPPED ON 3RD VINE]
WORN: Tunic with belt - Hooded cloak
HOLSTERED: Ice-explosion wand [Damage: 2d23] [Charges: 3]
ABILITIES: Chomp: Maul on your target for 1d10 [Thrust] . Costs 7 MP. [CON+STR]
PASSIVES: Opportunist: Attacks done on unaware/uncapacitated targets gain a deadly bonus and multiply the damage by x3 or x4 depending on method. [Applies only to 1 weapon/object attack, highest damage takes priority unless specified] Rapscallion: Gain a bonus whenever performing underhanded or deceitful tactics. [+2] [Applies to all weapon/object attack] [Scales with CHA] Omni-dextrous: Able to carry 4 objects at once, 3rd objects onwards incurs a penalty to them. Dextrous: Dex = 4+ [+1 to DEX rolls] Durable: Con = 4 [+1 to CON rolls]