[86 / 9 / 25]
You are Rhea Silvia.
Explaining all the weird twists and turns your life as taken over the past year is a pretty tall order at this point.
However, your current situation is one of the most dangerous you have been in in recent memory.
Feeling perhaps a bit too confident in your abilities and position, you agree to help lead a landing party made up of crew members of a shady Rogue Trader’s crew, your even shadier Drukhari and Corsair masters, and a few other shifty hanger-ons.
Unfortunately the mission isn’t exactly a resounding success, and after a few misadventures you, your loyal companion Namara, and a rookie crew woman named Audrey have somehow teleported yourselves into an ancient ruin over a thousand kilometers from your last known position.
According to the vox channel you are eavesdropping on, a handful of enemy soldiers have also been teleported in a scattered fashion into the ruin, and are currently trying to consolidate their forces.
Not all the enemy soldiers have access to vox beads, but there are at least two groups of six, and one group of three with at least one vox bead, and perhaps a few stragglers without them.
It sounds like most of them are regular Thorakara infantry, basic fodder in the service of the Iron Warriors, easily identifiable by their grey uniforms, bucket helmets or short-billed caps, wire-framed autocarbines, and impractical jackboots, but there is also at least one Colonel and a mercenary archaeologist in the group, and they seem to be working on ways to bring in more reinforcements.
Although you have yet to encounter any, according to your eavesdropping, there are also hostile natives in the area, some human, some strange mutants with animal and/or plant like traits.
No word on your other three companions, perhaps they are still back at the other ruin, over a thousand kilometers away, or maybe they are here and have thus far evaded detection.
Your first priority is:
>Finding a good hiding place, you may be here for a while, so you should probably make some plans with the others.
>Finding an enemy patrol to ambush, a few pistols and improvised weapons isn’t going to cut it for long if more enemies show up.
>Try to make peace with the Thorakara, they seem to be a fairly rationale sort, and you have worked with (and work with) worse.
Next you will:
>Try to get in touch with your allies elsewhere on the planet.
>Lie low and hope your enemies kill each other.
>Explore the ruins and try to locate treasure, old traps, ancient weapons, and anything else that may be of use.
Previous threads here:
http://suptg.thisisnotatrueending.com/qstarchive/4878085/
http://suptg.thisisnotatrueending.com/qstarchive/4926394/
http://suptg.thisisnotatrueending.com/qstarchive/4979125/
http://suptg.thisisnotatrueending.com/qstarchive/5015461/
https://suptg.thisisnotatrueending.com/qstarchive/2022/5074164/
https://suptg.thisisnotatrueending.com/qstarchive/2022/5125693/
Explaining all the weird twists and turns your life as taken over the past year is a pretty tall order at this point.
However, your current situation is one of the most dangerous you have been in in recent memory.
Feeling perhaps a bit too confident in your abilities and position, you agree to help lead a landing party made up of crew members of a shady Rogue Trader’s crew, your even shadier Drukhari and Corsair masters, and a few other shifty hanger-ons.
Unfortunately the mission isn’t exactly a resounding success, and after a few misadventures you, your loyal companion Namara, and a rookie crew woman named Audrey have somehow teleported yourselves into an ancient ruin over a thousand kilometers from your last known position.
According to the vox channel you are eavesdropping on, a handful of enemy soldiers have also been teleported in a scattered fashion into the ruin, and are currently trying to consolidate their forces.
Not all the enemy soldiers have access to vox beads, but there are at least two groups of six, and one group of three with at least one vox bead, and perhaps a few stragglers without them.
It sounds like most of them are regular Thorakara infantry, basic fodder in the service of the Iron Warriors, easily identifiable by their grey uniforms, bucket helmets or short-billed caps, wire-framed autocarbines, and impractical jackboots, but there is also at least one Colonel and a mercenary archaeologist in the group, and they seem to be working on ways to bring in more reinforcements.
Although you have yet to encounter any, according to your eavesdropping, there are also hostile natives in the area, some human, some strange mutants with animal and/or plant like traits.
No word on your other three companions, perhaps they are still back at the other ruin, over a thousand kilometers away, or maybe they are here and have thus far evaded detection.
Your first priority is:
>Finding a good hiding place, you may be here for a while, so you should probably make some plans with the others.
>Finding an enemy patrol to ambush, a few pistols and improvised weapons isn’t going to cut it for long if more enemies show up.
>Try to make peace with the Thorakara, they seem to be a fairly rationale sort, and you have worked with (and work with) worse.
Next you will:
>Try to get in touch with your allies elsewhere on the planet.
>Lie low and hope your enemies kill each other.
>Explore the ruins and try to locate treasure, old traps, ancient weapons, and anything else that may be of use.
Previous threads here:
http://suptg.thisisnotatrueending.com/qstarchive/4878085/
http://suptg.thisisnotatrueending.com/qstarchive/4926394/
http://suptg.thisisnotatrueending.com/qstarchive/4979125/
http://suptg.thisisnotatrueending.com/qstarchive/5015461/
https://suptg.thisisnotatrueending.com/qstarchive/2022/5074164/
https://suptg.thisisnotatrueending.com/qstarchive/2022/5125693/