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Living Armour Quest 4

!cxL2ZNmzCM ID:TcnwJ+Sm No.5203611 View ViewReplyOriginalReport
<span class="mu-i">The story thus far...</span>
You are Mordragon, a suit of living armour wandering the lands. Previously, you have proved your worth to a spirit by defeating him in single combat, looted an asp temple, deduced the location of the last Winged Valley, learned the basics of magic and assembled a party to disrupt the plans of the Silver Eye necromancers. After repelling a dire wolf attack and escaping a horde of undead, you continue your journey towards the mountains...

In your inventory there is:
157 coins
The books: "Fundamentals of Arcane Transformations" (read), "Common Elemental Magic", "Armour Enchantment", "Alchemist's Handbook", "Common History", "Animated Constructs"
Wooden tablet of fear (uncharged)
Alchemist guild crest
Mana Potion
Protective amulet shaped like an eagle's head
Recharging Sol Gauntlet (1 use/day)
Silver coin with 2 circles engraved on each side
Magical poisonous snake necklace
Scout disc (operated by Diodorus)

Previous threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Living%20Armour%20Quest

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You ride quickly for a while, making sure the undead are well behind before slowing down to your regular pace. Looking forward, you see the mountains looming in the distance; the Darkwood part of your journey is soon to end. However, before you reach them, there is one more night to be spent among the trees, vigilant against the threats that the accursed forest may send your way. Your party is thankful to you in this regard; as a living armour, you have no need for sleep and can maintain watch for the entire night.

You note that sometimes Gwyndolin, the former necromancer and ranger of the party, stays up late to read one of the books he brought with himself, a simple orb of light illuminating the pages. You exchange a few words with him over the nights he spends awake. He's calm and quiet, depressed when you bring up his past, parts of which connected to necromancy he refuses to share. Apparently, he was born into a woodsman's family, where he learned his trade. He still enjoys working with nature, spending time in the wild. On an occasional night, Eos also tries to shake him out of his loneliness, but her efforts are met with distant disinterest. Still, both of you try to breach the wall of solitude that surrounds him, and over time, Gwyndolin comes to accept it.