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>Overview
Sorcerers are offensive magic users. They are usually students, researchers, or academics. Sorcerers are capable of using Elemental Spells, which consist of damage-dealing magic of various magic elements, such as Fire, Ice, Lightning, Crystal, or Shadow. By obtaining Spell Scrolls, Sorcerers can learn new Spells and add them to their repertoire. A Sorcerer’s goal is to obtain new Spell Scrolls to learn more, and more powerful, Spells.
Magic is the channeling of natural energies in the atmosphere to create spectacular results. By combining magic-reactive catalysts with spoken commands, spell-casters can command the very forces of nature. However, the teaching of magic is a zealously-guarded secret, privy only to a handful of prestigious academies scattered all over the continent. There are many charlatans whose “magic” is really just a trick, but true Sorcerers have spent years poring over ancient tomes and scrolls to attain their command of spell-craft. Nonetheless, the Academies are secretive institutions presided over by centuries-old headmasters, and many enterprising mages eventually find themselves banished for overstepping their boundaries.
>Possible Backgrounds
>Aristocrat
A scion of nobility sent away to a magic academy due to palace intrigue or family scandal, they bear their lot in life with a dark resignation. Their personality is sophisticated, patronizing, and somewhat resentful.
>Academic
A lover of knowledge who’s spent most of their life within academy walls, they now seek to test their skills in the Dungeons. Their personality is erudite, pedagogic, and more than a little sheltered.
>Wunderkind
A prodigious youth whose magical talent earned them a place in the Academy despite a lack of wealth or standing, they’ve been sent to the Dungeon to prove themselves. Their personality is cheerful, precocious, and reckless.
>Starting Gear and Skills
>Academy Staff
Spell Catalyst. An oaken staff with a magic-sensitive jewel encrusted onto the tip.
>Magic Blade
Spell [3/3] Transforms the user’s Catalyst into a glowing, magic blade, which deals magic damage when used to attack. Effects last until combat ends.
>Magic Tear
Spell [5/5] Fires a homing projectile of magic energy which hits at range.
>Magic Spire
Spell [2/2] Places a sigil on the ground that deals heavy magic damage to whoever steps on it.