[63 / 11 / 25]
(This quest is a full reboot of Gangs of The Waste, a discontinued quest that ran for two threads. I lost the files for it, but it seemed to be well-liked. You may recognise some characters, but this is a new timeline.)
You are <span class="mu-s">Abraxes The Wizard</span>, a novice at the magical arts. You're living in the region of Wakerplain, which is fairly habitable compared to most of this post-apocalyptic world. Sure, there might be a fuckton of raiders, bandits and gangs roaming around, but honest folk can still sometimes scrape by with their farms and settlements. That's not really your style, though, cuz the gang thing sounds wayyy cooler. You're gonna form a big gang, fuck up all the other assholes and be like... super powerful and shit. That's the goal, anyways.
You came up with that whole idea a few days ago, and since then you've made an inkling of progress with your goal. Leavivng behind your god-awful shack and doing a little bit of scavenging the local area, you bagged yourself:
-2 Tins of Peaches
-1 Bronze War Medal For Good Effort
-1 Roll of Gauze (10/10 Units)
In addition, you've got the Wizardly Attire that you're wearing, and your trusty Wizard Staff. It doesn't actually have any magical properties, you just remember reading a comic book where a wizard used one of these, so you made one out of wooden scrap. It's good for clubbing fools! More importantly, you've also got a gang member: <span class="mu-s">Jocko Mulchface</span>. He's a stinky, idiotic tramp with the intellectual capacity of a turnip, but he has hands and feet so he's useful. He wears some truly Shabby Attire and wields a Glass Shiv. After a bit of a chat with him, you've learned that he has brothers all across the wasteland and that he's undying loyal to you because... you're the first person who didn't try to cave his head in.
Anyways, back into the present! You're sitting down inside of a wrecked, rubble-coated ruin at the moment, after a night of restless sleep. It's not easy to get shuteye when you've got the stench of an unwashed fool wafting through the air and the coarse sand beneath you. You've remembered that counting your blessings is important, though. Uncle Cyrus always used to say that. Well, you can thank him for another thing: teaching you the one
spell that you know.
>Summon Couch - twice a day, you may summon a regular-sized lounge couch from anywhere relatively close to you.
>Point Out The Dangerous - just by looking at somebody, you can tell if they've killed anyone before. The more people they've killed, the stronger the aura that they emit.
>Silly Conduct - twice a day, you can force somebody to burst into laughter for a couple of seconds.
You are <span class="mu-s">Abraxes The Wizard</span>, a novice at the magical arts. You're living in the region of Wakerplain, which is fairly habitable compared to most of this post-apocalyptic world. Sure, there might be a fuckton of raiders, bandits and gangs roaming around, but honest folk can still sometimes scrape by with their farms and settlements. That's not really your style, though, cuz the gang thing sounds wayyy cooler. You're gonna form a big gang, fuck up all the other assholes and be like... super powerful and shit. That's the goal, anyways.
You came up with that whole idea a few days ago, and since then you've made an inkling of progress with your goal. Leavivng behind your god-awful shack and doing a little bit of scavenging the local area, you bagged yourself:
-2 Tins of Peaches
-1 Bronze War Medal For Good Effort
-1 Roll of Gauze (10/10 Units)
In addition, you've got the Wizardly Attire that you're wearing, and your trusty Wizard Staff. It doesn't actually have any magical properties, you just remember reading a comic book where a wizard used one of these, so you made one out of wooden scrap. It's good for clubbing fools! More importantly, you've also got a gang member: <span class="mu-s">Jocko Mulchface</span>. He's a stinky, idiotic tramp with the intellectual capacity of a turnip, but he has hands and feet so he's useful. He wears some truly Shabby Attire and wields a Glass Shiv. After a bit of a chat with him, you've learned that he has brothers all across the wasteland and that he's undying loyal to you because... you're the first person who didn't try to cave his head in.
Anyways, back into the present! You're sitting down inside of a wrecked, rubble-coated ruin at the moment, after a night of restless sleep. It's not easy to get shuteye when you've got the stench of an unwashed fool wafting through the air and the coarse sand beneath you. You've remembered that counting your blessings is important, though. Uncle Cyrus always used to say that. Well, you can thank him for another thing: teaching you the one
spell that you know.
>Summon Couch - twice a day, you may summon a regular-sized lounge couch from anywhere relatively close to you.
>Point Out The Dangerous - just by looking at somebody, you can tell if they've killed anyone before. The more people they've killed, the stronger the aura that they emit.
>Silly Conduct - twice a day, you can force somebody to burst into laughter for a couple of seconds.
