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Your former master, a powerful lich, has been destroyed by a group of adventurers. You managed to flee and now it is your responsibility to not let the dark arts die with you.
As you flee with just a few scant supplies, you study a map to figure out where would be the best place to start your very own lair.
In which region do you want to settle?
> Soothing Willows. Right in the heart of the continent, this vast forest is frequented by unwise merchants who regard speed in higher esteem than safety. Adventurers and assorted mercenaries travel along for the coin is good.
> Kraven Haven. A large forest to the north, if freezes over in winter. The population usually can get by even though paths are often closed by the elements during the winter.
> Parmytol. A vast desert to the south of the continent, home of many tribes. Life around an oasis can be good, but settlers there face a disturbing lack of construction materials.
> Krutixdon. A vast forest to the east, home of many dangerous beasts. Even seasoned adventures avoid the place.
> Draynallia. Grasslands that spread as far as the eye can see in every direction. There are few places to hide and plenty of space to run.
> Strain your supplies travelling farther away (pick a direction)
As you flee with just a few scant supplies, you study a map to figure out where would be the best place to start your very own lair.
In which region do you want to settle?
> Soothing Willows. Right in the heart of the continent, this vast forest is frequented by unwise merchants who regard speed in higher esteem than safety. Adventurers and assorted mercenaries travel along for the coin is good.
> Kraven Haven. A large forest to the north, if freezes over in winter. The population usually can get by even though paths are often closed by the elements during the winter.
> Parmytol. A vast desert to the south of the continent, home of many tribes. Life around an oasis can be good, but settlers there face a disturbing lack of construction materials.
> Krutixdon. A vast forest to the east, home of many dangerous beasts. Even seasoned adventures avoid the place.
> Draynallia. Grasslands that spread as far as the eye can see in every direction. There are few places to hide and plenty of space to run.
> Strain your supplies travelling farther away (pick a direction)
