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Sanctity of Breath Quest

!!ZKUu7Y4TUpy ID:xTG89tFL No.5256348 View ViewReplyOriginalReport
For eternity- between the many wars and earth-shaking rise and fall of would-be Zephyr kings, in and amongst the innumerable ages and time periods- there has always been the fundamental Breath. Created along with the rest of known existence, in the time before the death of the Nine Divines and the beginning of known time, the Breath has always been a great source of power for thinking peoples. It is a cornerstone of the universe- practitioners of the Breath have served every role in the storied history of Avara: conquerors, scholars, and philosophers alike.

Utilized properly, the Breath can enable one to exhale fire, channel lightning into their bones, wield an earthen fist, twist the land underneath one's feet, or even fly though the very air- and yet, it is not the only path to power. Those untalented with the animating respiration have found their own paths to strength: indeed, in the modern era, the power of Breath is challenged by arcane magic, Necrotheurges, and even the ever-advancing march of technology.


You are young, still, but reaching adulthood in the small, mountainous human nation of Keronna, a traditionalist monarchy ruled by a powerful Zephyr king- Keronn the Seventh. He is (as you have been brought up to believe) an infallible god-king; chosen by the Breath and talented beyond belief in its ways. The three separate ongoing wars plaguing the Zephyrdom of Keronna have laid its populace rather low, but you are something special and worth noting as you come of age:


d20 system, Bo3 rolls. Character statistics are simply explained here, human average being a 4, human un-augmented peak being an 8. Breath is always a zero unless one is trained or discovers the specific paths to its manipulation, with a 1 representing basic first-time gnosis.

-Endurance-: Measure of hardiness. Characters may have separate stats for [PHYS/MENT] if their toughness is substantially different.
-Power-: Measure of force. Characters may have separate stats for [PHYS/BRTH/ARC] if they have multiple Power-based skills.
-Cunning-: Measure of guile and agility- separated into [PHYS/SOC].
-Smarts-: Measure of intellect. Not separated under normal circumstances.
-Breath-: Measure of Breath manipulation and knowledge rather than pure strength (see Power). May have subskill ratings.

(TALENT): A (TALENT) is a special skill, normally acquired at birth or through great training and tribulation. It a mark of power to have mastered a great multitude of them, and they usually provide bonuses to rolls or extra dice. Could represent a powerful technique, signature spell, or other unique ability.