[219 / 14 / 19]
I recently made a /qst/ a few days ago, but it's become very obvious that it is "shit". Only one person has interacted in days and that one person has not done anything in 24 hours.
What I would like to know, where exactly do you think I went wrong? Was it being to vague and letting the players pick a playstyle by combining three features, then telling them what faction they get or letting them pick from the factions that fit those three characteristic/features?
Was it the map was originally not filled in? Was it the title? Did I wait too long to reply or not wait long enough?
Was the problem that I allowed the players to be divided into multiple factions based on their interests? Was it not starting a new thread once people had voted on something enough? Was it not saying "First to three"?
Should I have frontloaded more mechanics?
What I would like to know, where exactly do you think I went wrong? Was it being to vague and letting the players pick a playstyle by combining three features, then telling them what faction they get or letting them pick from the factions that fit those three characteristic/features?
Was it the map was originally not filled in? Was it the title? Did I wait too long to reply or not wait long enough?
Was the problem that I allowed the players to be divided into multiple factions based on their interests? Was it not starting a new thread once people had voted on something enough? Was it not saying "First to three"?
Should I have frontloaded more mechanics?