[1282 / 69 / 103]
Quoted By: >>5271542
Spawned for seemingly no reason and hidden beneath the cobblestones of the city above, here sits a little dungeon.
A timid, lonely little dungeon with barely any monsters or traps to defend themselves located underneath an abandoned orphanage in the city of Duskmire.
Unfortunately, the wicked whims of fate decided to reveal your presence to the people of the city above and burdened you with visitors before you were well and ready to stand against the perils of the world.
And thus your struggle began. A tale of rapid expansion, fierce battles, and horrible corruption.
From a single chamber and one measly [Goblin] to an impressive amount of rooms filled with loyal subjects.
You are the Little Dungeon.
<span class="mu-i">The Dungeon is currently 9 days old</span>
<span class="mu-s">Previous thread</span>
>>5219726
<span class="mu-s">Archive</span>
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=The+Little+Dungeon+That+Could
<span class="mu-s">Monsters</span>
https://i.imgur.com/sVhbeJ1.jpg
<span class="mu-s">Rooms</span>
https://i.imgur.com/ORdPqdi.jpg
<span class="mu-s">Rules</span>
https://i.imgur.com/HPU7Okw.jpg
<span class="mu-s">Current Dungeon</span>
Pic related
<span class="mu-s">Buildable Rooms</span>
- Marshland (Trap, DC 5 Strength, 3 DP)
- Pit Room (Trap, DC 5 Wisdom, 3 DP)
- Jungle Room (Trap, DC5 Constitution, 3 DP)
- Branding Chamber (Utility, 5 DP)
- Room of Bewilderment (Puzzle, DC15 Intelligence, 5 DP)
- Boss Room (Utility, 5 DP)
- Dungeon Corridor (Utility, 1 DP)
- Dungeon Stairs (Utility, 1 DP)
<span class="mu-s">Spawn-able Monsters</span>
- Goblin (Spawned, DC 8 Strength, 1 MP)
- Bugbear (Spawned, 1st: DC 14 Wis / DC 12 Str, 3 MP)
- Goblin Brute (Corruption, DC 12 Strength / DC14 after kill, 1 MP)
- Goblin Savant (Corruption, DC 12 Intelligence, 3 MP)
- Shade (Spawned, DC 16 Wisdom, 4 MP)
Reminder that any dungeon monster is corruptible.
The ones above are just the ones you know about.
<span class="mu-i">”We’ve been at this for 6 months and are still only 9 days in. Timeskips when?” edition</span>
A timid, lonely little dungeon with barely any monsters or traps to defend themselves located underneath an abandoned orphanage in the city of Duskmire.
Unfortunately, the wicked whims of fate decided to reveal your presence to the people of the city above and burdened you with visitors before you were well and ready to stand against the perils of the world.
And thus your struggle began. A tale of rapid expansion, fierce battles, and horrible corruption.
From a single chamber and one measly [Goblin] to an impressive amount of rooms filled with loyal subjects.
You are the Little Dungeon.
<span class="mu-i">The Dungeon is currently 9 days old</span>
<span class="mu-s">Previous thread</span>
>>5219726
<span class="mu-s">Archive</span>
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=The+Little+Dungeon+That+Could
<span class="mu-s">Monsters</span>
https://i.imgur.com/sVhbeJ1.jpg
<span class="mu-s">Rooms</span>
https://i.imgur.com/ORdPqdi.jpg
<span class="mu-s">Rules</span>
https://i.imgur.com/HPU7Okw.jpg
<span class="mu-s">Current Dungeon</span>
Pic related
<span class="mu-s">Buildable Rooms</span>
- Marshland (Trap, DC 5 Strength, 3 DP)
- Pit Room (Trap, DC 5 Wisdom, 3 DP)
- Jungle Room (Trap, DC5 Constitution, 3 DP)
- Branding Chamber (Utility, 5 DP)
- Room of Bewilderment (Puzzle, DC15 Intelligence, 5 DP)
- Boss Room (Utility, 5 DP)
- Dungeon Corridor (Utility, 1 DP)
- Dungeon Stairs (Utility, 1 DP)
<span class="mu-s">Spawn-able Monsters</span>
- Goblin (Spawned, DC 8 Strength, 1 MP)
- Bugbear (Spawned, 1st: DC 14 Wis / DC 12 Str, 3 MP)
- Goblin Brute (Corruption, DC 12 Strength / DC14 after kill, 1 MP)
- Goblin Savant (Corruption, DC 12 Intelligence, 3 MP)
- Shade (Spawned, DC 16 Wisdom, 4 MP)
Reminder that any dungeon monster is corruptible.
The ones above are just the ones you know about.
<span class="mu-i">”We’ve been at this for 6 months and are still only 9 days in. Timeskips when?” edition</span>