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Evil Captain Of The Guard Quest

ID:qY3TZMWp No.5302639 View ViewReplyOriginalReport
On the morning of the 3rd day of the 5th month of the year 1600 AD, the Murkavian Empire celebrated the birth of a new heir to the throne, Prince Null. Born to King Kense and Queen Maidel, the birth was seen by many within the empire as a sign of good fortune, a symbol of the unity between the Murkavians and their long-time rivals, the Ten'shi Union. Huge festivals took place across the empire, where thousands of citizens, the commoners and the nobility alike, cheered the prince's name and threw bundles of Burdock and Nettles into great bonfires, to wish the prince strength against life's ailments.

The young prince grew quickly, under the tutelage of the kingdom's finest scholars, masters of arms, and the rare few mages. His parents watched with pride, certain that one day, the boy would make for a fine ruler.

Then, on the prince's 18th birthday, disaster struck. The king and queen were found murdered in their beds, the prince proclaiming that his parents unity had undermined Murkavian strength with foreign Ten'shi influence. The prince, backed by a cabal of officials within the government and military who desired conquest and glory, mobilized the nation to declare war on the Ten'shi, who were too happy to oblige, with the death of a royal of Ten'shi birth.

The year is 1620. Emperor Null has many plans for the Murkavians, ranging from conquest to further development. And here to aid him in his quest, is...you! The Captain of the royal guard, elected after the deaths of the previous monarchs. Will you help the prince achieve his goals? Avenge the throne and excise the traitor from his gains? Or seize power for yourself? The choice is yours! But first, we need to determine what kind of Captain you are! How do you do, what you do? What skills do you bring to the table? Chose 1 Archtype from the listed options below:

>Master of Men- You are an inspiring commander, known and respected among the royal guard and regular soldiers alike. You know how to lead men, how to inspire acts of bravery and devotion, and how to win battles.

>Master of Arms- You are a duelist without compare, a warrior through and through. You know how to use a variety of weapons, including ones popular in Murkavia and a few exotic weapons from distant lands, and you know multiple techniques and styles of combat.

>Master of Magic- Magic is uncommon in this world, but there are a few institutions and groups who focus on its study. Amongst this small group, your knowledge and natural aptitude for Magic are unmatched, controlling the raw forces of creation. Magic is taxing on the body and the soul, but it makes the impossible achievable.

>Master of Shadows- You fulfill your duty from darkness and disguise, your ability to dissappear from sight uncontested. You frighten and misdirect your foes, and take them from where they least expect it.